The only adjustment players can make (on console) is controller sensitivity. Motor accessibility may be where Bee Simulator suffers the most. However, there are no speaker labels in cinematics (though all the bees kind of look the same so I’m not sure it matters much). I love the use of different sizes to indicate the tone and volume of the dialogue. The cinematic subtitles offer something I really appreciated that I’ve not seen any other games do. Helpfully, there are speaker labels, and the outline around the text helps legibility a bit, but as I’ve said many times before, stylized text is not the way to go if you’re not going to offer a non-stylized option. However, they’re not exactly legible, with a stylized font and background that doesn’t help much with contrast issues. Starting off with what I know best – subtitles! The game is fully voiced and has full subtitles. It’s a delightful game but it’s full of accessibility obstacles that will render it difficult to enjoy for some players, to down right unplayable for others. Instead, I will simply note potential problem areas and leave it for parents to decide for themselves if the game is playable for their child.ĭid you know that in the winter time, bees huddle together and constantly vibrate their wings to keep themselves warm? That’s the kind of delightful fact players can look forward to in Bee Simulator, a game in which you take control of a bee (adorably named Beescuit) and complete RPG-style missions and minigames. Because of this, nothing will be scored, as I am not comfortable rating features I don’t rely on. The Kid-Friendly Review Series is a bit different than our usual reviews in that they are all-encompassing instead of our usual focused reviews.
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