I found myself googling the solutions of some of the puzzles in the latter half of the game. Where the game begins to struggle though is sometimes it is obscure past the point of intrigue and becomes a bit confusing. Without spoiling the story, you begin to see there is more at hand to this house than an obsessive painter and his neglected home, and the game does fairly well at presenting this story if you pick up the notes and items. You begin to learn that this painter has become enveloped in his work, ignoring his beloved wife and child, resorting to drinking, and the home falling into disarray. The story (and sometimes the house literally) unfolds as you acquire more reagents for this grotesque image you are helping the artist to finish. as you spend much of your time traversing the same hallways as they distort with each walkthrough. Its Victorian theme is paired with the fabled gameplay loop of P.T. The game was also made with the Unity engine, which may be surprising to some, considering the first-person 3-D perspective and how well executed it was.įollowing a similar formula to games like Outlast and Amnesia, Layers of Fear is a psychological horror walking simulator with some hardcore puzzling solving. Layers of Fear, developed by (what was then a small group) Bloober Team, was released in 2016, and was generally well-received. This sounds fairly unique, right? Like some sort of Picture of Dorian Gray that has gone even worse? Well, it is. complete strange puzzles and find different body parts that will be used in the completion of this artist’s magnum opus. Eventually, after finding a few notes and letters, then making your way into a room with an unfinished painting, you learn that you are in the manor of a demented artist, and to learn what took place here, you must unlock doors. You’re greeted by the classic empty foyer, with many locked doors flanking you and a well-lit grand stair case that seems to indicate where to go. Who you might be, where you might be, and why you might be there are all unknown to you as you use the click and drag control scheme to open the ornate door before you. ![]() ![]() You find yourself in the entry hall of what appears to be a manor in the early twentieth century, a heavy rain obscuring the glass panels of the door behind you.
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